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January 17, 2013
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Paper Lanterns - wip2 by carlfoxmarten Paper Lanterns - wip2 by carlfoxmarten
A second render of my Paper Lanterns scene.

I've been trying to make sure that all of the versions of this scene that I do have differing compositions so they look a bit more different than merely the shapes of the lamps.
Unfortunately, this appears to be the best composition, so that idea's been shot-up.
(at least for the moment, anyway)

The one thing I will be doing for the next version is changing how the ripples are handled.
Right now, they're done about the same as I've done it for all the "Glowing whatever" scenes I've created, which means that they all suffer from the same issues.
Next version I'll be doing the ripples more-or-less by hand, creating the ripple map in an image editor.
(now, if I could use the node editor to do such a thing...)

Created in Blender, rendered with Cycles, post-processing done in Blender 2.65a.
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:iconludo38:
Ludo38 Featured By Owner Apr 24, 2013  Professional General Artist
nice test !
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:iconcarlfoxmarten:
carlfoxmarten Featured By Owner Apr 25, 2013
Thanks! =^.^=

And thanks for the fave, too!
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:iconvoleuro:
Voleuro Featured By Owner Jan 18, 2013  Hobbyist Digital Artist
Nice colors. I like it. :D
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:iconcarlfoxmarten:
carlfoxmarten Featured By Owner Jan 18, 2013
Thank you! =^.^=
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:iconvoleuro:
Voleuro Featured By Owner Jan 19, 2013  Hobbyist Digital Artist
You're Welcome. :D
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:iconshugs81:
shugs81 Featured By Owner Jan 17, 2013  Student Digital Artist
really like that bud! Great work!
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:iconcarlfoxmarten:
carlfoxmarten Featured By Owner Jan 17, 2013
Thanks! =^.^=
Reply
:icons-white-pony-kidwell:
S-White-Pony-Kidwell Featured By Owner Jan 17, 2013  Professional General Artist
Is is possible to reduce the number of raindrops? That might help in the ripples.
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:iconcarlfoxmarten:
carlfoxmarten Featured By Owner Jan 17, 2013
The raindrop pattern is based off a Voronoi pattern, with the distance from the center point providing a sort of proximity indication, and then I modulate that smoothness to make ripples.
This means that the ripples can't blend together like they should.

The older Blender Internal engine had a method for placing image textures on an object depending on the position of other objects, but they haven't copied that mechanism over to the new rendering engine yet.
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