A Refreshing of Direction.
The vast majority of my updates on my Android game will remain on my Tumblr account, though I'll still post journals on my other sites to make sure people know about it.
This time, I've been reminded that the best indication of a game's success is if the game developer still plays the game after it gets released.
Game-play up to this point has been nothing more than sliding rows and columns of a grid around to make matches of three or more blocks of the same colour, with a slightly fancy animation when blocks get removed.
I've decided to go back to my original design that awarded fragments of artifacts at random, and you sell the assembled artifacts to the museum for money.
You then use the money to buy "power-ups" and bonuses, such as a hammer (which breaks a single block), a bomb (destroys a radius of blocks), a paint brush (which changes a selected block), and possibly a hint bonus.
All this will require quite a lot of additions to the codebase, and lots more time to work on getting it right.
Such is the price of fun, I guess...










